Blizzard released a hotfix yesterday (3rd August) to address the "rubberbanding" issues with the game. For those of you not aware of this issue, it basically causes players to fall out of synchronization when the latency is high. Your fellow team mates will appear to all move in the same direction and then quickly get teleported to their original place. Here are the patch notes:
- Fixed several cases of "rubberbanding" that could sometimes occur while playing under extremely high latency, when a character changed direction or movement speed, or when a character used certain movement-based abilities (like Tempest Rush or Whirlwind)
- Fixed several game and service crashes
This issue has plagued many hardcore players and increased the risk of death tenfold when the latency goes up. In one of the many threads posted about this issue, community manager Lylirra replied with the following:
We've been actively looking into reports of rubberbanding in Diablo III and are working to address those issues as quickly as possible. In fact, we just recently implemented some hotfixes that we believe should help improve gameplay and reduce the occurrence of rubberbanding (e.g. when using certain movement-based abilities like Tempest Rush or Strafe or Whirlwind). These fixes may not resolve rubberbanding in 100% of cases, but they should make it so that it happens less frequently and under fewer circumstances.
As always, we appreciate your feedback and reports within the Bug Report forum about these types of problems. If you continue to experience issues with rubberbanding, please let us know (and be sure to check out this guide on reporting: http://us.battle.net/d3/en/forum/topic/4926752662).
Hope this helps those that were effected.